Download Legend of zelda ocarina of time z. Our goal is to provide high- quality video, TV streams, music, software, documents or any other shared files for free! If you have any other trouble downloading legend of zelda ocarina of time z. Many people gave up their hope for a new Majora's Mask TAS months ago already, but after 2 years of slowly working on it, it eventually got finished. Overall, this TAS saves 4. Mukki's run. This huge improvement comes from many new techniques and sequence breaks, a completely new route and better optimization. After some months filled with even more discoveries and many long IRC conversations about route- planning with Slowking, Swordless Link told me he was burned out from TASing Majora's Mask (due to route changes he had to re- do the first 3- day cycle 3 or 4 times) and said that I should try to finish this project instead. I'm very sorry for my reaction in the first place. Without him this TAS wouldn't be as good as it is. He finished his run at a time I was very unmotivated, I hadn't TASed anything for a few weeks so thanks to him I regained all my motivation again. But this is not just limited to the motivation, I was also able to compare times with his run which especially helped a lot at the Gyorg battle. I can't really tell how much time the Japanese ROM saves over the US one (the difference is less compared to Ocarina of Time) but due to the run containing many cutscenes it probably is quite a bit. He did some brilliant rupee manipulation there, so I'm glad that I didn't have to struggle with this. There are known improvements (1 second) here which couldn't have been implemented because Swordless Link came up with them when I was already very far into the run. Hex- editing doesn't work well with Majora's Mask, so I ignored them. As ingame time is the major factor in this section, you want to avoid as many loading screens as possible. This is the reason why we escape Clock Town and collect the rupees on the outer fields. This is done twice to use the time we have to waste as effectively as possible.
This saves a lot of time over normal swimming. Leaving it brings you to Ikana Canyon. Now I am able to warp to all key places of the game whenever I want. Not many people are aware of the possibility of going to the Swamp this way. The Legend of Zelda: Ocarina of Time is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. This is done to skip the Deku Palace Introduction scene. Manipulating the 2nd Deku Stick was a nightmare. It took 2 weeks to make a Deku Stick drop into Link's direction while still killing the Scrub with ISG and being in a good position to start the backwalk over to the next Deku Scrub. Link somehow clips into the tree (requires a special angle and position) and then accelerates 3 times Superslide speed. Sadly, this speed is facing away from the door so the speed has to decrease at first until you can go on moving. The Legend of Zelda: Majora's Mask - Spoiler-Free Walkthrough/FAQ The Legend of Zelda: Majora's Mask Spoiler-Free Walkthrough and FAQ by Thortok2000 N64 Version.The explosion does 1. HP, this is pretty disastrous for him. Afterwards I have 4 useable bottles which allow me to clear each Pinnakle Rock and Pirate's Fortress in one trip. It turned out to be possible to barely make it to the other end of the room without getting caught when leaving the water. That's why the Super Swim has to be started as early as possible. By pressing Z to target the wall you can get a huge boost which speeds everything up even more and just looks badass. First of all I skip the . This is done by playing So. DT. I switch masks in order to get twice the damage by each bomb. This can not be done by hookshooting on to the Turtle because the cutscene immediately starts loading once you gain control over Link again. Slowking and I got this idea while I was TASing this temple and after many, many hours of trying to get this new . Fortunately, Nintendo was nice enough to put a walkable platform under the ramp so it is possible to do a Recoil Flip from there and reach Gyorg after 2. I have to let Gyorg swim close enough to the platform so he reaches the platform after dying in as few hops as possible. I hover to the Snowhead fountain, leave it and immediately activate ISG. What a convenient way to set up the . The text, which usually appears here, is skipped by pulling out items rapidly. Afterwards I slide just through them. By doing a Recoil Flip into the corner, Link clips it and then magically jumps over to the Boss Door thanks to the icy ground. By delaying the last shot Goht starts to run over to you and thereby the blue warp appears right next to Link. Just for comparison: Mukki used more than 2. Owl Statue whereas I used only 1. I hover over to the hill on the right and then slide all the way over to the Tower. By carefully manipulating it (this took a long while) you can use it for a hover and save one bombchu. In the end, the block is grabbed with a forward backflip. This saves 1 bombchu and looks better than the old way for sure. This speeds this room up a lot. Although the Nuts take pretty long to collect they save enough time at the battle to be worth it. It saves 6- 7 seconds over warping. This was only done because I had 2 more bombs left to spare. As the loading zone is very huge and reaches very far into the depth this Boss Key Skip requieres only 6 explosives. It's important to know that Fire Arrows do 1. Blue Twinmold. Another good thing to know is that you can only damage Twinmold with arrows on the tail. This also skipped the delay you get after shooting a Fire Arrow. Majora's Incarnation basically runs against one of the masks and then falls to the ground without me doing anything. I didn't even manipulate Majora's Incarnation, it just happened on its own. I was simply damn lucky. Crouch Stab with the Broken Stick are much quicker than quick spins and can also prevent Incarnation from running away. The only differences are using the Deku Stick instead of Gilded Sword and alternating between normal slashes and jumpslashes instead of just doing normal slashes. Slowking and I started planning the route together in early 2. TAS was finished. Many strategies I use in this TAS were his idea - A great example is the GBT Boss Key Skip. He checked all my WIPs, he kept motivating me all the time (this was damn necessary) and of course he has always been a cool guy to talk to. Without him, the TAS would have never been finished and would be far away from being as good as it is now. Without him, I would have never been able to become as good at TASing this game as I am now. There are also many other reasons why I have to thank him. Whenever I needed a hex- editor, I knew he could help me and of course he also made a lot of good discoveries I made use of in this TAS such as the Infinite Superslide. On top of that the whole first 3- Day Cycle was done by him, so his huge influence on this project is still visible. Many tricks used in this run were discovered by him. He also provided great help when it comes to memory hacking software. He told me how to use it and showed me many useful memory addresses. Once again sorry for my reaction. Without him a sub 1: 3. I can still remember struggling heavily at the Flying Zora Glitch until he gave some very useful tips. He also discovered a few tricks used in this run. Sadly, he lost interest in the planning after a while, but his help was very useful, though. Just contact me and I'll put you on to the list.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
November 2016
Categories |